The first part of the tutorial will show you how to set up a blender for video tracking.
Then it will show you how to make cinema 4d a simple model of the subdivision surface, adding appropriate edges and fixing incorrect points.
Further in the tutorial I will discuss how to make a simple rigging to the element that we did early. This Rig will not need one key frame to animated this object. See for yourself. Later we add Clonner and create amazing procedurally animations. In this part I will also show how to move the blender tracking scene to cinema 4d.
This is a final result of this tutorial
In the second part of the tutorial shows how to model straight balls. In the second part of the tutorial will show you how to modeling a simple object. Combine all of the animations in one whole and rendering on the layers so that we can later combine everything into the black Magic Fusion program
In the next section, I'll show you how to set it all, so that we can perform the final render. There will be a few obstacles that we need to fix.
Last honor punish you how to render the acetate render and everything together in the program Black Magic Fusion and other things.
DONATE 1$ TO KEEP BLENDEVISUAL ALIVE