In today's tutorial I will show you how to do the coffe man character animation in cinema 4d. This is a result what you need.
We were teaching about the instance mode and the engine of rendering octane render. Also will show you how do cloth simulations in Blender.
In the first part of the tutorial, I'll show you how to adjust the coffee beans to character animation that previously we did. We will use clonner properties and fracture object and dynamics. I will show you how to make displeace maps and add some simple lights to our scene.
in this part I will show how to add material on the floor and setting lights. Later we will add to our character more coffee, and then the eyes do with strawberries. It will be sweet.
Small changes in the animation, materials, and lights. Here we will show how to export animations of characters ready to alembic file. We will be able to watch the animations in full speed 24k/s in the Viewer. Will allow us to MoGraph cache.
Alembic file at this point, you want to open in a blender. is there an inch our animation which we have done in cinema 4D. This file allows us to easily open it all in a blender. Now we can add character clothing. for this we will use just the simulation in Blender. Created simulation in Blender we can now export again to a file and open the alembic in Cinema 4D.
In this part of the next shows how to do simulation in Blender.
The last part of this tutorial shows you how to combine all alembic file. The final material settings and lights. The entire animation rendering on octane render.
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